Modding Hellish Quart
Modding Hellish Quart is very easy and doesn’t require coding.
To make mods for Hellish Quart you will need to export your mod files as Asset Bundles using Unity engine. Then, all the players will have to do is drag and drop them inside the StreamingAssets folder. Hellish Quart will recognize and use them in the game.
Currently, mods are being spawned in Hellish Quart as custom character skins. The Character Selection Screen will detect if there are mod files for a chosen character, and you will be able to choose the mods as character skin customization.
Along with the character skins, or even instead of them, you can include anything you like in the mod – static environment objects, particles, Playmaker scripts (attached to GameObjects), music files, sounds, separate animated characters (for example chickens walking next to characters), etc.
Download: Hellish Quart Modding Kit (Unity Engine package).
Download: Hellish Quart Modding Documentation.
What can you add to the mods?
GameObjects, for example Cubes, Spheres, Empty GameObjects, Planes, Quads etc.
3D models, for example hats, backpacks, gloves, or even entire houses
Skinned 3D models, for example character skins, or even entire separate animated characters, like chickens walking next to the player
Light Sources, for example point lights or spotlights
AudioSources playing audio clips
Particle Emitters
PlayMaker FSMs (Hellish Quart supports Playmaker v1.9.5)
Cinemachine Cameras that change the game's view
UI elements
Download Example Mods
Everyone is welcome to upload their Hellish Quart Mods to Nexus Mods: https://www.nexusmods.com/hellishquart/mods
The fencer is invisible, only his sword is rendered
A demonic samurai skin for Laszlo
Dried up zombie skin for all characters
Undead skeleton skin for all characters
Guy Fawkes mask for Marie
Frequently asked questions about mods
Can I rip the models from Hellish Quart, modify them and upload on the internet as a mod?
Legally, no, you can’t redistribute ripped models from the game.
Hellish Quart uses many third-party assets licensed from Unity Asset Store, Turbosquid, Renderpeople, Cgtrader, as well as companies like Spes, Sparring Gloves, Red Dragon, etc. That is also true for most of the characters’ heads, swords, environment, and clothes. Practically every asset in the game.
The licenses are not transferrable to other people or companies, so I can’t grant you permission to use them.
Can I sell my mods for money?
This depends on the platform you wish to redistribute the mods with. Some allow paid mods, some don’t.
Will Hellish Quart work with Steam Workshop?
We are not yet ready to make a decision. We are not sure if we want to integrate Steam into the code of the game or leave it platform agnostic, so it doesn’t require Steam to run in the future.
For now, the game’s mods are on Nexus Mods.